A pretty final jungle map concept for a vertical slice of an outer space themed slot app.
A batch of space fields I designed for an outer space themed slot app for Doubledown Interactive.
Some near final planets for hero icons. Art direction called for very colorful space.
Stages of the bonus game background painting for the Mystical Amulet slot game for Doubledown Interactive. Painted in Photoshop
Original drawing by Rhonda Conley. I painted it over in Photoshop for the Mystical Amulet slot game.
I was tasked with painting art for a series of ads for the Double Down Fort Knox app. The framing and button design was not by me and I on occasion adjusted text treatments.
A quick painting for a solitaire pitch deck.
A forest painting for a solitaire pitchdeck.
I was tasked with creating seasonal digital paint overs for DoubleDown Fort Knox’s main loading screen for the app. Jeff Haynie created the original loader image of the vault with cabinets and building-scape.
Self directed slot game aside from the theme. I created all art and animations for the game and was picking up Unity at the same time.
Property of DoubleDown/IGT 2016.
I worked on art direction, UI and card design.
Design for game board, pieces, fx and chips.
Die 3D model by Rick Kolesar
Extra background table painting by Anton Bogaty
Bonus game character for the Dragons of Gold Fire slot game from Doubledown Interactive.
Spot advert art for DoubleDown Fort Knox seasonal ads.
Asset for Big Win animation.
The boss for my indie game. I can’t get the hump-backed nurse from House of Dracula (or was House of Frankenstein?) out of my head. I crossed the idea with the character from The Fly.
Concept character for slot game.
A quick mushroom character study for a dungeon crawler.
Concept thumbnails for a wintery slot machine game.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
Re-skin of an old video card game that is now old again.
Another re-skin of an old card game that is no old again.
Concept for an unshipped Wizard of Oz video poker game.
That time I learned coming up with a non irritating card backing is no small feat.
A pretty final jungle map concept for a vertical slice of an outer space themed slot app.
A batch of space fields I designed for an outer space themed slot app for Doubledown Interactive.
Some near final planets for hero icons. Art direction called for very colorful space.
Stages of the bonus game background painting for the Mystical Amulet slot game for Doubledown Interactive. Painted in Photoshop
Original drawing by Rhonda Conley. I painted it over in Photoshop for the Mystical Amulet slot game.
I was tasked with painting art for a series of ads for the Double Down Fort Knox app. The framing and button design was not by me and I on occasion adjusted text treatments.
A quick painting for a solitaire pitch deck.
A forest painting for a solitaire pitchdeck.
I was tasked with creating seasonal digital paint overs for DoubleDown Fort Knox’s main loading screen for the app. Jeff Haynie created the original loader image of the vault with cabinets and building-scape.
Self directed slot game aside from the theme. I created all art and animations for the game and was picking up Unity at the same time.
Property of DoubleDown/IGT 2016.
I worked on art direction, UI and card design.
Design for game board, pieces, fx and chips.
Die 3D model by Rick Kolesar
Extra background table painting by Anton Bogaty
Bonus game character for the Dragons of Gold Fire slot game from Doubledown Interactive.
Spot advert art for DoubleDown Fort Knox seasonal ads.
Asset for Big Win animation.
The boss for my indie game. I can’t get the hump-backed nurse from House of Dracula (or was House of Frankenstein?) out of my head. I crossed the idea with the character from The Fly.
Concept character for slot game.
A quick mushroom character study for a dungeon crawler.
Concept thumbnails for a wintery slot machine game.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
The game designer provided the list of achievement names and then it was my job to come up with a visual for each name.
Re-skin of an old video card game that is now old again.
Another re-skin of an old card game that is no old again.
Concept for an unshipped Wizard of Oz video poker game.
That time I learned coming up with a non irritating card backing is no small feat.