Turn around call outs for the 3D artist. I mainly provided inking, color theory and texture work on these. Character designs are by Sue Anderson, Lyndon Asuncion and Raquel Gonzalez.
Color exploration for Perseus and his dark version. Original character and shield design by Justin Williams.
A batch of color character thumbnails I did for a Hero game. Before coloring up the character turn around I go through a batch of color ideas to field through the Art Director. Orginal character concepts by Justin Williams, Sue Anderson and Raquel Gonzalez.
Color concepts for the rundown versions of a house and yard that would be returned to its former glory during the length of the game.
Vector character expression work I did. Character designs by Erik Chichester except Finn McGill (upper left) which is my design.
Early navigation map for a space app.
Character Concepts.
Spaceship ideas for the intro sequence and map animation on outer space slot game app.
B & W sketch of a new slot game idea.
Rough sketch for an animation shot.
Ideas for barriers in a solitaire game with a noir theme.
Riffs on monsters for a mobile game idea.
Beast concepts for a mobile game.
Sketches for a Turkey Trot Game
Pet character concept for a mobile game.
Sketches for a task bot character from a mobile game.
Sketches of a vertical map.
Roughs sketches of different mobile game worlds.
Rough painting practice
Sketches of characters for a game called Plunder!
Game character sketches.
Canyon doors layout for Cosmos Chaos.
Turn around call outs for the 3D artist. I mainly provided inking, color theory and texture work on these. Character designs are by Sue Anderson, Lyndon Asuncion and Raquel Gonzalez.
Color exploration for Perseus and his dark version. Original character and shield design by Justin Williams.
A batch of color character thumbnails I did for a Hero game. Before coloring up the character turn around I go through a batch of color ideas to field through the Art Director. Orginal character concepts by Justin Williams, Sue Anderson and Raquel Gonzalez.
Color concepts for the rundown versions of a house and yard that would be returned to its former glory during the length of the game.
Vector character expression work I did. Character designs by Erik Chichester except Finn McGill (upper left) which is my design.
Early navigation map for a space app.
Character Concepts.
Spaceship ideas for the intro sequence and map animation on outer space slot game app.
B & W sketch of a new slot game idea.
Rough sketch for an animation shot.
Ideas for barriers in a solitaire game with a noir theme.
Riffs on monsters for a mobile game idea.
Beast concepts for a mobile game.
Sketches for a Turkey Trot Game
Pet character concept for a mobile game.
Sketches for a task bot character from a mobile game.
Sketches of a vertical map.
Roughs sketches of different mobile game worlds.
Rough painting practice
Sketches of characters for a game called Plunder!
Game character sketches.
Canyon doors layout for Cosmos Chaos.